One of the most important parts of drawing out a scenario is choosing what details to include, and which details can be left out. Some details will be worth including, leading to the creation of a believable system, while some can be filled in by the viewer’s imagination or are not important. After making a general sketch of a scenario, the next steps include adding more detailed transitions to show specific interactions, showing different options a user could choose, and showing the different scenarios that would result from going down those paths. I thought that this quote was particularly helpful for thinking about the narrative storyboard: “It uses a sequence of images to tell a more complete story about people’s interaction over time, where each image in the storyboard represents a particular event.” (p.167) The most important information being communicated is the environment where the interaction is taking place, engaging details about the people involved, and the other actions and things that make up the details of the interaction.
The second chapter about animation details techniques to create simple animations in PowerPoint. This seems like a powerful tool that could be used for “paper” prototyping as well as simulating a graphical interface for a system. The chapter recommends learning Adobe Flash if you want to do more complex animations… I wonder what people use instead in 2013.